paperstiger

paperstiger ·

krishauser/Klampt

idle and control_loop function in Simulation

Quote from Kris' reply

idle() is called whenever your program is idle, and will handle simulation + GUI redrawing. control_loop() is just a convenient place to put control code, specifically (for example, if you want to switch your code to do comma...

krishauser/Klampt

idle and control_loop function in Simulation

In GLRealtimeProgram class, there is a function named idle and control_loop. However, idle is called at 50 Hz but control_loop is never called. Controller has higher rate than 50 Hz, how to set controller at higher rate?